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Unit 8, Section 5

  • Jeff Coots
  • Apr 27, 2016
  • 1 min read

Topic Description

In this lesson, students code the wacky tales game planned in the previous lesson.

Objectives

Students will be able to:

  • Apply their knowledge of collections, random numbers, loops, and variables in coding a TouchDevelop wacky tales game

  • Use problem-solving strategies to resolve challenges or errors

Open One-Note and complete all the activities in this section.


 
 
 

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Greetings Earthlings!

Let the programing begin

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