Unit 4, Section 1
- Jeff Coots
- Nov 10, 2015
- 1 min read
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Topic Description
In this lesson, students explore the concept of events by relating them to Rube Goldberg machines before writing code in a TouchDevelop tutorial.
Objectives
Students will be able to:
Identify an event
Write the code for events in TouchDevelop
Describe what is meant by a random number within a range
Outline of the Lesson
Define and identify an event (10 min)
Events Tutorial (15 min)
Events within games (15 min)
Journal entry: Review events (5 min)
Log into One-Note to complete the above assignments
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